If you still experience incomplete chunk loading or see holes around you, you could try these solutions to get rid of the chunks issues:. Latest Posts. Subscribe to our newsletter! All rights reserved. Loading, Please Wait! Chunky is a Minecraft rendering tool that uses Path Tracing to create realistic images of your Minecraft worlds. Check out the gallery for examples of what Chunky can do! Chunky 2. This is not a bug, but an unfortunate effect of the rendering algorithm used in Chunky.
Torches and other small light sources cause a very random illumination and it takes a long time to render such light nicely.
For more information please read the Path Tracing article. You can disable emitters under the Lighting tab in the Render Controls dialog to remove most of the random bright dots. ShetiPhian Core Mod 1. Sleep Mod 1. There are many mods which affect the way players sleep in Minecraft. Some of these allow players to sleep during the day when playing alone while others allow a majority of players Ore Tweaker Mod 1. Ore Tweaker is a small but well-written utility mod that allows players to fully control the vanilla ore generation.
Created by username EwyBoy, the mod allows you to disable Mob Amputation Mod 1. Behead a zombie and watch it die instantly in this fun yet brutal mod called Mob Amputation.
Created by one of the most popular mod developers in Minecraft, iChun, Ore Sheep Mod 1. Are you tired of going mining just to get those ores? Ticket created when an entity is teleported through nether portal , given to chunk at the other side of the portal. It expires after game ticks equivalent to 15 seconds. Because they are created each time an entity passes through the portal, it is possible to create a "chunk loader".
Perpetually keeping chunks loaded without the player being near, which can be used for various in-game mechanics such as farms, but can create lag. Ticket created at the start of the battle with ender dragon and is given to the 0,0 chunk the one with exit portal.
It has a level of Ticket created when an arbitrary piece of game code calls getChunk. If the game code says the chunk should be loaded, it places this ticket on that chunk after possibly creating it. The load level depends on what kind of chunk the game attempts to load a fully world-generated chunk or not.
It is always level 33 border or greater. In many cases, it involves world generation in some way. For example, when a generic mob wandering AI is executing, it asks if a certain block has a solid top surface. As part of that check, that chunk has an "unknown" ticket with level 33 placed on it. Events in a chunk may affect blocks in outside chunks.
If the outside chunk is inactive, the effects are suspended in most cases. Unloaded chunks are unprocessed by the game and do not process any of the game aspects.
Events in a ticking area may affect blocks in outside chunks. X and Z coordinates that are divisible by 16 represent the boundaries between chunks. EG: 96, is a corner where four chunks meet.
One of those chunks is between X coordinates 80 to 96 and Z coordinates to Another one is between X coordinates 96 to and Z coordinates to , and so on. When either X or Z crosses a multiple of 16, the player is moving across chunks. Essentially, the player is in the top-left corner north-western of a chunk when both X and Z coordinates are divisible by
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