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With this in mind, there's an alternative approach - in the last 2 years, various mod authors released many we can even say most of main PN features as a separate standalone mods, using more optimized scripting. Look as the list of the mods below PN part here and see if maybe you can be satisfied with a combination of those instead of using PN as whole. Note 2 : If using the mod as whole with all options ticked on during installation , install the addons from the mod pages below: Project Nevada Patches Grab EVE and WMX patches and install them if you're using respective mods ofc.

Project Nevada - Extra Options This addon installation is optional, but recommended. Adds some more new features to PN, balances some parameters in it and fixes minor bugs, polishing the mod greatly. In installer choose all recommended options. Note: Even with this addon, there's a bug that sometimes happens when using Med-X - if you become addicted to it, withdrawal effects appear instantly which is wrong , and you also may have "Ignore Crippled Limbs" effect stuck forever with you which is ofc cool and everything, but still a bug and kinda immersion ruining - to fix this, use this tiny mod.

Chargeable Tesla Cannon This tiny mod fixes not even a "bug", but likely and "overlook" in the mod - but it's a great addition! Cyberware Standalone Cyberware from Project Nevada. Quick Grenade Hotkey Simple grenade hotkey mod. Run it, load the healing mod. Find "aaForceHealDebug" script and open it. Inside this part of script, you'll see the next part: pltarget.

Now, paste this instead of it: pltarget. Stamina Incredibly underrated mod. You'll get tired while doing normal actions, like run, sprint if PN is installed, instead than using APs , swimming, grabbing items, wearing heavy armors or heavy weapons, shooting because of recoil etc.

Unfound Loot Standalone mod for "Unfound Loot" features - i. Highly recommended for hardcore walkthroughs and to keep economics balanced. Moreover, your journey may be interrupted somewhere en route by a random encounter with enemies. It has some glitches here and there and may be not realistic, depending on your own view, but it's definitely a neat one and may interest many players.

Dead Money Overhaul Overhauls Dead Money to be a more enjoyable experience without sacrificing the core gameplay elements, and allows you to return to the Sierra Madre after completing the DLC. Burrowing Creatures Little, but absolutely amazing mod that adds a new layer of immersion to the game - Fallout 4 burrowing functionality to NV creatures such as Radscorpions, Bark Scorpions, Mole Rats, and Cazadores.

This comes complete with an MCM to toggle parts of the mod you do and don't want. Simply Uncut - New Vegas A new, really massive cut content restoration mod with simply dozens of things put back into the game.

Home On The Wastes Aims to add cowboys that herd packs of mole rats, brahmin, and Bighorners from settlement to settlement. Also adds cowboy camps throughout the Wasteland. Are you sick of the screen simply fading to black? Assuming it even works? And what's even the point? Well here you go. Text boxes, gameplay effects, and patches for many mods included.

Poisonous Poisons Complete overhaul of how poisons work in the game. Should be now much more dangerous and force you to always carry antivenoms and antidotes if you don't want to perish to them. Gives more enemies the ability to poison you, restrictions to weapon poisoning, and a new perk for you to silently poison anyone. Drains action points based on armor class none, light, medium, heavy , and will increase dehydration in hardcore mode this is unfortunately not configurable.

Aim View Switcher Essential mod for 3rd person lovers - when you're aiming, it automatically goes to 1st person, but as soon you end aiming, it's getting you back in 3rd person Med-Tek Trauma Kit A medical mod for healing crippled and injured limbs and body parts in more hardcore way. Optional tweaks available.

Super Mutant Overhaulord Logical bump to all super mutants in the game, very recommended. It conflicts with Vicious Wastes a bit, but that's easily fixable in FNVedit in favor or one of the mods.

Melee Reach Fixed Why the pipe had twice longer reach that two-handed baseball bat or greatsword? No sense. This mod is fixing all those ridiclous weapon reach values and balances others. Use scripted version. Will be especially effective in Hardcore mode. Mod currently has minor bug that thrown weapons also become degraded, but works just great besides that. No second chances fixed A mod to make even the saves system more hardcore. Use a motorcycle to get around the Wasteland!

Mojave Train Travel Redux This mod overhauls the entire Mojave wasteland railroad tracks, it adds a new immersive Fast travel, aka the trains. Works on the player, followers, and all NPCs.

A Crime Against Nature Absolutely brilliant new mod whic converts cannibalism into a skill which must be mastered, and which can be taught to one's companions, gives new visual effects and more! Cannibal Reborn One more cannibalism overhaul with immersive gore effects - and playing a great synergy with the mod above.

Big Guns Skill Complementary mod for the previous one. It's enabling back the functionality of the Big Guns skill, and implements it into the gameworld in as a complete fashion as I can figure out for the time being. Armor stat changes Changes the stats of some vanilla and DLC armors - making some nice-looking yet previously useless armors more protecting, and nerfing few others.

Spoils to the Victor Interior Ownership Gives Courier the logical ownership of interiors when the local faction is gone i. Cowboy melee req reduced Reduces the melee requirement for the cowboy perk from 45 to Tesla Cannon Chaining Upgrades the Tesla Cannon so that it can now actually CHAIN between targets, as it was suggested from the game files but which doesn't actually happen the way it would have been intended in Broken Steel.

The Tesla Beaton Prototype is turned into a continuous beam attack weapon, as I imagined from its name. Dead Money Survival Rebalanced A simple yet making sense little overhaul to make Dead Money DLC not only a harsh combat experience, but a harsh survival experience, as you run around strung out on chems, unable to sleep without being poisoned to death by the cloud.

A true insomniacs nightmare. On-Fire Damage Reworked If still feel that burning damage is underpowered - get this mod. FPS Throwable Lobbers The mod adds the feature of pushing live projectiles lobbers from the ground away from the player, like in modern fps games.

Just Mods Assorted Collection of many neat little mods merged into a single one and with customization menu available. This mod is not needed for those who are using Project Nevada and Solid Project, but if you don't use them, this mod will be incredibly useful and almost essential. Jamming Fix and Optional Tweaks Fixes the on-fire jamming for automatic weapons and adds option for how often weapons jam via ini file.

Most of changes don't make much sense in New Vegas, but some player may find them interesting though. And Stay Back Improved The fewer projectiles shot from your shotgun, the higher the knockdown chance per projectile hit.

Most food items are actual products from the 50's which brings a more realistic feel to the game. A patch for these new foods to [not] heal is available.

Doctors Heal Companions Doctors heal companions and ignore robots for 50 caps a person. Hand Loader - Vigilant Recycler Allows creation of a plethora of new ammo types, and even allows the crafting of ammo types in-game that were previously uncraftable. No Stealing After Repair Fix the stealing exploit after vendor repair.

Helmet Overlay Adds helmet overlays similar to those found in various S. Significantly Cheaper Vendor Repairs Never again will you have to fork over a thousand caps to do a simple repair of your rifle.

Courier's Stash pre-order items Scattered All pre-order pack items are removed from your inventory and scattered to different locations. Create books, notes, scrolls, posters etc. Loot Unconscious Victims Lets you open the inventory of any equipment-carrying enemy who has been knocked down, knocked out or paralyzed.

Also lets cannibals get an early start on their victims. Asterra's Lore-Friendly Challenges Adds several challenges aimed at exhausting what the game has to offer. Coins A mod that adds quarters and dimes to the Mojave. It does not replace bottlecaps. Mojave Emperor Scorpions. Cloaked Scorpions Two new radscorpion types from the same authors, to make your exploration more interesting and unexpectable.

Lucky 38 one is also compatible with mods that change Presidential Suite player home itself. Compatible and plays well together with previous mods. Adds a load of static buildings to make New Vegas feel like an urban center and make it appear more similar to the concept art, without hurting your FPS much.

Medical Clinic Expanded Can be used in pair with next mod for better results. Just add the archive to your mod manager and install as usual. Goodsprings Reborn Beautiful mod but with great balance - nothing lore-unfriendly or too much added. Note: Use the version 3. Non-intrusive and great. Novac Reborn Make sure to choose version you need depending on some other mods you have.

Keep in mind it's incompatible with Willow companion mod you can delete the conflicting cell record in this mod. The only thing it has as flaw are some dirty records so just clean it with FNVEdit. You can also use the lite version instead. Can be used together with the mod above. New robots, photos, signs, posters and structures. Nipton Rebuilt Absolutely great mod that allows you to actually rebuild the town.

Also install flags pack addon for it. In a heavy-modded setup, it will, though, almost surely conflict with some other of your mods here and there, but most of conflicts can be easily got rid of by deleting respective CELL records - you can watch a simple tutorial with an examples of how to do this here example is being given with Skyrim mods plugins, but the process is all the same. The only to me downside is what's pretty much often preset in many similar mods - too much of a free money and other items free to loot in the upgraded cells which you easily can tone down using FNVEdit though.

Moves stuff around, adds clothes to his dresser, adds a workbench and reloading bench and replaces weapons found in his house etc. This mod adds that extra squad. Note: Currently, mod it not compatible with Less Empty Primm. Windows of the Mojave Fresh and amazing mod!

Devil in details in its finest. Ever noticed how some buildings in the game have no windows even though on the outside they're covered in windows? Like what kind of presidential suite doesn't have windows? Well, this mod tries to fix that by adding windows into those interiors. NV Novac Apartment One of the most beautiful and cozy overhauls for vanilla players homes and my personal fav mod for Novac apartment. Cloverpass Probably not much realistic, but really original mod.

Adds a waste treehouse north of Molerat Ranch. Aegis Oil - Oil Rig An offshore player home in the form of a pre war oil rig. It has storage facilities, adds three new weapons and one outfit, a power armor training pod, an elaborated alcohol menu and more. Includes lots of lovingly-crafted details and a backstory. Goodsprings Shack - Replaces Victor's Mod completely changes the inside of Victor's Shack turning it into a lovely little starting player home - without giving you too much. Contains a bed, radio, plenty of storage and lots of homely decoration.

Wastelander's House Simple player home with storage and workbenches. Primm Overlook Small, rustic player home near Primm. Hotkey can be changed in MCM. Enjoy the 55 new tracks sustained greatly in style of original game radio - feels like a native part of the game, but adds so much variety and awesomeness!

Platinum Radio My personal favourite and very underrated radio mod - it's different but still in the same syle, adding a lot to original radio songs variety. Installation note : first, install the "Platinum Radio Ver. Note : it also adds a small cell and new NPCs with certain interactions in Freeside and Strip, so check these cities on separate save if you have overhauls for them before using this mod in actual walkthrough.

Enclave Radio Remastered A new dose of patriotism for your Wasteland! Lore-friendly ads. Easter eggs. New little and a custom texture and sound weapon as a pleasant bonus. Cool blues, swinging jazz and a risque ditty or two. Papa Joc's Radio New radio station with over 40 new songs and custom dialogue lines. Milwaukee Mojave Radio Simple mod adding a radio station that plays the soundtrack of an obscure game.

Tune into Milwaukee Mojave anywhere in the wasteland. Select your own personal playlist in MCM with as many or as few songs as you want and enjoy listening to the music. No Repeating Songs in Mysterious Broadcast The Mysterious Broadcast radio station plays songs randomly, which can result in the same song playing several times in a row. This mod adds a small script that checks the last 3 previously played songs so that the songs don't repeat so soon.

You'll be able to hear if sounds are in front, behind, above, or below you in a full degrees. Higher Female Protagonist Voice Several flavors of higher-pitched replacements for the vanilla female voice. Companions themselves: Willow - A Better Companion Experience The most and deservedly known follower mod for NV with more than voiced dialogue lines.

Willow reacts on events, surroundings and just always have something to say. Also install this little improvement patch for her. Note : if you're using FCO as well, re-install it so you can choose patch for Russel it's a general advice for this section as FCO installer has patches for some popular follower mods as well, such as Russel, Deliah, Niner etc. It allows you to build your own robots army and will greatly add to your gameplay diversity as well as roleplay capabilities.

One more optional addon is available. Delilah- Mojave MD Over voiced lines, own storyline, new quests and much more other useful scripted gameplay features in this original follower mod. You can also isntall an optional but actually great, I'm personally using it alternative voice acting pack for her. Niner "Sociopathic junkie friend simulator". Nothing possible can describe this companion better.

Mod has several minor bugs, but they are not game-breaking. Eliza A new companion for you to go on adventures with, a bunch of new quests and characters, a new town, and as always, at least one snazzy hat. All fully-voiced and really seamless. A visual overhaul of Eliza is also available. Tammer's Customizable Companion - Jessica Custom female companion - fully voiced, can be leveled up and customized by the player.

Milton and Hans A business radroach companion mod. Yeah, you heard it right. DUST Survival Simulator This mod is a huge and great, made by author of popular FROST mod for Fallout 4, a "whole game" overhaul, from combat and economy to hardcore survival and combat aspects and sort of survival horror atmosphere, but has plenty of glitches. Has many "matter of taste" features aimed on realism. DUST changes game drastically - gives own story and disables most of vanilla questlines, changes perk system and ocmbat completely, changes game world and so on - you'll be not actually playing and not playing New Vegas at the same time.

It's a great mod, just be sure that game world will be changed according to author's taste, so choose yourself - it's about either ths setting fits your wishes for gameplay. AWN takes inspiration from classic Fallout games and some from Stalker series, and same as previous one, it's aimed on much more challenging gameplay and harsh survival.

It almost tripples the amount of perks and traits in game and chances each and every gameplay mechanics in own way. It also has some bugs, which is nothing surprising knowing it's size and fact it was done by a single person.

It was reported for crashing game as well, but not that often as DUST does. From these three huge overhauls, After War Nevada is my favourite one as it doesn't change game world itself and it's still much better compatibility-wise, so if you're hungry to try "all-in-one" overhaul, my advice is to try AWN first Fallout Days Of Chaos Third "whole game" overhaul which is pretty original as that transforms Mojave into some sort of horror survival simulator.

This mod has less crashes reports compared to previous two overhauls. Though, some changes, especially visual ones, are [really] subjectively-made. But who knows, maybe you'll like them? Also take into account this Days Of Chaos completely removes main quest from the game and massively changes factions and many quests. Hotkey itself can be configured in. Configurable in ini file. Tutorial Killer Mod name is a bit misleading - it doesn't skip tutorial, but "kills" all that annoying messages that are attacking you first few minutes of the game.

It removes preorder messages! Includes several of the optional save conditions from the Fallout 3 version of the mod. Adds configurable keys to the game that enable the player to cycle through and use their hotkeys. Using the default hotkey interface, which is normally accessed by holding down a hotkey, the player can quickly move through there hotkeys, and select the item they would like to use. This mod is ofc sort of "cheating" one - so use it fairly ; But it can be extremely useful for testing purposes.

Quick Search Seach any item by its name or part of its name in your inventory. For real! Adds a customizable mini-map to the HUD display. Also highly configurable in MCM. You can change all values in ini file. Allows to change light radius as well.

Convenient Fast Travel Markers A vice versa case of "realism" mod, but may be very useful for people who actually love fast travel and want to improve it. This mod adds numerous map markers to various parts of the Mojave Wasteland, with the intention of reducing the amount of walking required to get to certain locations.

The inspiration for it, as per author, was playing hundreds of hours of New Vegas and getting really bored of always having to walk up The Fort just to talk to Caesar. Improved Transportalponder - Old World Blues Makes the Transportalponder remember your last location in the Mojave Wasteland, gives it a teleport visual, and allows it to teleport companions with you. Drag Things to other cells Simply drag things to another cells.

Now you can. Toggle Aim Aim down sights with the press of a button, rather than holding it. Note : this feature is already implemented in Project Nevada, needed only for those who aren't using it. Also install the improvement patch. Share your designs with others! Faster Terminals Speeds up terminal type rate. No more waiting for login and text display.

Faster Player Death Reload Time Decreases the time it takes for the game to automatically load your last save when you die from 5 seconds to just 2. Show Pickpocket Success Rate Adds a note at the bottom of the pickpocket menu indicating the pickpocket success rate for the highlighted item. Inspector Small in-game tool to retrieve few useful informations about the objects that surround you, useful both for modded game testing and making mods.

Install the update file as well. You can try OneTweak instead. Hide Immersion-Breaking Items Lets you store and retrieve the immersion-breaking clutter added to the inventory by various mods as their interfaces. Grand Tour of the Mojave Not actually a mod, but a beautiful pictorial tour of the Mojave done in screenshots and photos - comparisons between ingame places and them in real world.

Various tiny mods - these can tehcnically belong to any of categories above, but are usually really tiny or matter of taste ones, so grouped here. Buy or Steal Buy the items that are on display in any shops across the wasteland and includes an optional module that does not let you grab items that are not owned by you. Swimming and Rebreather Restoration Restores the swimming sounds and the unused rebreather sound.

Any glasses with any mask Now you can wear any glasses with any mask. Genius, isn't it? Worn Backpack A small mod that adds a new backpack to the game with custom model and texture. If you want more carry weight bonus and don't want to download additional plugins, you can easily modify bonus via FNVEdit in Object Effect section, Magnitude value.

Motion Sickness Destroyer This simple mod removes all motion blur, double vision, and other nasty nauseous effects. Witcher Style Dual Rifle Back Holsters Adds a dual rifle holster set similar to Geralt's back scabbards from the Witcher games , one for your currently equipped rifle and the other which has a static rifle so it makes it look like you always have a rifle on your back even when you pull out a sidearm.

Cowboy Holsters Add new holsters for rifles and revolvers. Empty or Not Empty Tiny realism mod. Prevents the player from "magically" knowing if a container or a corpse is empty or not before having checked it. Empty Bottles This mod adds empties for items that are consumables.

Realtime Player Death Makes player's death realtime without any slowmotion. Plays greatly in team with the next mod. More Frequent Merchant Restock Makes merchant restocking slightly more frequent - from 2 days per week up to 3. Not Anymore!

Also optionally re-enables the random announcements from the Think Tank and Doctor Mobius if they are not all dead. They turn on at and turn off at Boulder City Super Showdown Mod makes some small but effective changes to make the Boulder City Showdown quest a bit more like an actual showdown.

Beyond The Beef Tweaks A few small changes to the Beyond The Beef quest aimed at improving options and making the conclusion more fulfilling. This eliminates New Vegas's only random factor in handcrafting a character build. Dusty distance Makes the in-game fog start closer to the PC. Working Vending Machines Vending machines now actually sell drinks.

The Truth Is Purely for roleplaying purpose. For an absolute perfectionists. Goodsprings Source wells is untouched Chemistry Set Cooldown Adds a 3-day cooldown to use chemistry sets. You can get all of them separately. Have you ever wondered what skill books are about? Now you can take a look at their contents from the comfort of your Pip-Boy!

NV Monorail Project This mod adds a functional monorail that travels between the Strip and the Freeside north entrance. You can travel on it or just watch it passing by. Rex Brain Swap and Overhaul Have Dr Henry or Calamity swap between different dog brains for Rex, and improvements to their different effects on your good ol' mecha-doggy. Prevents their regular effects from triggering unless you have ammo available for them, and upgrades these effects to be a bit more devastating.

Detonator Overhaul Selectively detonate your C-4 charges by aiming your Detonator, and make other explosive weapons able to be remotely detonated. Then pick up this mod! I know it's cruel. Not using this one personally. But well, everyone on their own. Caravan Card Control Check out whether you already have a card before buying it.

Mojave Outpost now you can unlock gate Allows you to open the gate on Mojave Outpost with lockpick skill Extended Dialogue - Vulpes Inculta Corrects a few dialogue mistakes and re-incorporates missing dialogue to Vulpes Inculta when meeting him in Nipton. Game designers left this out so everything is fully voiced. Hotkeyed Weapon Scrolling This mod does exactly what it says on the tin; adds the option of scrolling through your hotkeys using your mouse scroll wheel.

This mod is lightweight, simple, quick, and effective, a single script does the entirety of the work. Improved version of the original mod. Can now also display the weapons attached mods. Also a Pip-Boy Glove Remover. Legendary Difficulty Modifies the "Very Hard" difficulty so that it matches the settings for Skyrim's "Legendary" difficulty.

Deathclaws Dismember When Deathclaws kill something, it now causes the target to decapitate a lot of the time. This enables players who dump Charisma to 1 to hear Doc Mitchell comment on something other than their awful Charisma. Mojave Express Storage Reworks Mojave Express dropboxes in to a universal storage system with additional mechanics. Both weapons have also been added to the Shotgun Surgeon perk and, as a consequence, the And Stay Back perk if the player has Dead Money.

Eddie Hears An Explosion This mod attempts to fix one of the clunkier moments in the game that had mistimed sound related to NPC action during the quest. Test it and decide if you need it or no.

The issue it fixes is still only a cosmetic one though. Covers all DLCs. This will help. New Vegas Bush Fix Fixes a subtle vanilla bug that plays bush rustling sounds when it shouldn't. Enslaving Arcade fix Makes it so you can give Arcade to Caesar if you miss the first chance. Useful mod for "bad guy" walkthrough. Legion AI-Combat bark fix Makes all legionaries use the same speed as each other that were not already set, does not affect legion NPCs with their own speedoffset for story elements.

Nightkin Scripts Corrected Nightkins' scripts corrected. Sometimes their spell won't trigger at all. That's a fix. Read mod page and decide which version of mod you need. The Professional Fix Now perk will work as intended - even with custom created weapons. Flechette Muzzle Flash Fix Gives the 12 gauge flechette ammo from Gun Runner's Arsenal the same muzzle flash as every other 12 gauge ammo.

Dead Money Stealth Fix A fix for Dead Money to make sneak more feasible by changing the ghost people's perception, available in 3 variations. Note: After installation, keep only one plugin "Easy" one is recommended for intended effect of vanilla game. Also, if you're using SGO, this mod is not needed. Primm Trooper Approaches You Makes the trooper guarding Primm get a little closer when approaching you.

The Atomic Wrangler's room become player's property after finishing the quest. Bedroll kit is no longer an ingestible item, it will become an inedible item "Misc" category. After loading your last save, the "ingurgitable" item will be removed from your inventory and replaced with the "miscellaneous" item. EMP effects against robots "de-nerfed". This simple texture fixes that. No more collision or looting issues, they will stay put. Note: Not needed if you have SGO, it has similar and many other armor logic changes included.

If you don't have AWOP, skip this step. If you don't want it, skip this step. Now, finally, run the ILO installer and choose compatibility patches for all mods you have from the list offered.

Consistent Pip-Boy Icons Amazing mod that retextures billions of icons, and also has support for more than 50 popular mods. During installation, be careful and choose options for mods support only if you have these mods. Carefully look through all patches and install ones you need. Note : these patches are fixing minor conflicts and none of them are essential, so you'll be absolutely fine without them and it will take some time browsing them to pick which you need, but it's worth for the best compatibility possible in smallest details if you want that.

Open files section, go through it, read carefully and grab patches or combinations of patches useful features of DiDisaan's work that fits your mod list. When finished, check author's profile , visit each separate mod patches page and go through them and pick up some patches that "YUP" page didn't cover.

Open LOOT and see if there are any notifications in it about that related to certain mods. If yes - visit each of that mod page and read carefully - sometimes these records are made for reason and are harmless. But if you will not find any information stating this - clean the mod using FNVEdit. How to do so - looke here. The M. If you don't have Merge Plugins or forgot why you need a to merge mods, return to stability section, step It's not hard at all - just do it slowly. Watch this video for "fast yet enough" instructions or this video for more in-depth turorial yes, it's for Skyrim, but there's no difference at all.

Our main task now is to get amount of plugins to or lower. Merging process itself is very easy and the main issue is to know which mods you can actually merge. Try to merge the mods of same "common" category.

Just grab some mods you want to merge and see if: - All mods you wanna merge are not directly conflicting between themselves, conflicts with base game. If answer to all 4 questions is "NO" - you can easily merge these mods in a few clicks using Merge Plugins basic functionality. If some mods don't fit the "rule", just leave exclude them from to-merge list.

And now, the exciting detail! This indicator means that 2, 3 and 4 in "Rule of Three" you don't need to check for this mod already - only check the mods for conflicts in FNVEdit, make sure they are contiguous placed one after another in load order, you can do this manually , and add them to the merge : 3 Repeat this until you have as many mods to merge as possible and make the merge.

Remember that in rare cases MP will show you errors in some mods, that doesn't mean crashes - you can ignore them to add this mod to merge as well, as showed on this screenshot. Note : in fact, both mods with. This said, merging both mods with navmesh records or. Such details are coming with experience and you should not be afraid of them - and you can always be sure that U. Run Wrye Bash if you don't have it or forgot why you need a Bashed Patch, return to stability section, step At the bottom, you'll see plugin called Bashed Patch, 0.

Right-click on it and click on "Build Patch" option, click ok and build the patch. It will take some time. If the process will be interrupted with some errors popped in window - just disable the mod listed and build the patch again. This happens really rare, so most likely you won't even encounter that at. Pages: 3. Date: October 20th, Discipline: Management. Discipline: Business Studies.

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Assignment Essay Help. Best Customer Support Service. Added: Option to change vault style Edit vault info menu.

Allows to upload JSON to a vault and converts it before replacing the old save file. Added: Option to make pregnant dwellers have their babies. Added: Option to instantly grow up children. Fixed: Remove crap not working properly. Fixed: "Loading.. Please wait..

Added: Option to add pets with their max effect values. Added: A page which can decrypt and encrypt vaults. Fixed: Error when removing crap items from dwellers. Added: Unlock recipes. Fixed: Pet bonus editor UI re-added, added a text to show allowed bonus value range values entered out of that range makes the game regenerate the pet bonus effects. Fixed: Random bonus range for pets due to not reading correct values from database.

Fixed: Rarity filter button missing for Junk category. Fixed: Empty "PoliceBaton" category item is not in the game yet, it is unnamed so the editor skipped it. Added: Option to add recipes to exploring dwellers add a weapon or an outfit to an inventory and check "Recipe?

Fixed: Survival guide unlockable items Dr. Lee and Mr. Burke are now unlockable. Fixed: Update dweller inventory to handle Junk item category. Added: 2 new buttons to add random dwellers. Added: Backups can have names. Added: Rarity filter in item selector screen.

Added: Option to stop all incidents. Added: Option to set the happiness of every dweller to a specified value.

Added: Junk category to item selector screen. Added: Junk category to "Survival Guide" editor. Fixed: Typos. Added: Option to unlock all rooms in the main menu, "Tools" section. Fixed: Pet not removed when a dweller is removed. Fixed: Sorting dwellers by "Job" crashes the editor. Fixed: MrHandy "Heal" button not working. Added: Remove corpses. Added: Remove MrHandy corpses. Added: Pet carrier new lunchbox.

Added: Unlock pets in the "Survival Guide" Noticed a strange problem here: The game shows that there are 40 pets to unlock, but there are only 20 legendary pets. Added: Copy dwellers Select the dwellers in the list and hit copy, the new dwellers are moved to the waiting line.

Added: Expanded the item selector popup You can select categories, added pets to the screen. Added: Edit the pregnancy status of a dweller you can make male dwellers pregnant, they look strange. Added: Add new custom dweller. Added: Screen to heal and delete MrHandys.

Added: Revive all dead dwellers option not just explorers. Added: Option to heal pets. Fixed: Editor does not notify to save on exit if a new dweller is added. Fixed: Dweller levels reset after editing. Added: A screen to edit the "Survival Guide" contents.



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