Disallowed comma entry for numeric actor and scene attributes. Fixed Image library issue with removing images after a Replace. Fixed Creator Preview crash with large number of particles. Fixed images not updating properly in Creator after being replaced. Fixed text alignment issues when text is changed. Fixed Display Text showing up as black boxes on older Android devices.
Actor visible attribute can now be set during gameplay. Android now sets the screen size for the device. This should now work like iOS. Fixed punctuation in game project filenames causing errors and potentially crashes. Fixed color picker crashing or becoming unresponsive. Fixed Android apps hanging when trying to play unsupported audio formats.
Now points to the correct Cookbook page. Fixed timing issues with Interpolate and Animation behaviors. Notes: Due to changes in the image loading code we now only officially support 16 and 32 bit PNGs with or without Alpha , 8 bit PNGs without Alpha , with a subset of image creation tools and png optimizers.
We have done compatibility testing with many of the popular image creation application. Here are the ones we know that work with our new loading code: Fireworks, Photoshop, Inkscape, Gimp, Illustrator. We have unofficial support for Blurizer or Posterizer using pngnq.
We do not support pngquant. Anything that is not on this list is not tested or does not work. These applications are what we are going to support in 0. We do not support other PNG optimizers.
Viewers do not currently have the Stretch view; this will be coming in a later update. Pro Users will only need to check this option based on whether or not they are using ads in their app. To use your projects from an RC build, just rename your. Removed the publishing fireworks sound effect! Amazon Additions: GameCircle Achievements. GameCircle Leaderboards. In-App Purchase.
Platform — Login GameCenter — Login. Engine Optimizations: Improved framerate and flawed threading implementation. Optimized some Lua memory footprints. OpenGL Optimizations: Faster particle rendering. Replicate behavior optimized.
General graphical performance enhancements. Add links to previous versions of the tool to the download page. Fix for the viewer incorrectly displaying ram usage. User unable to publish Win8 game due to 13 char limit. Clear resolution on submitted Mac App store Icons Creator 0. CSV file Referencing a cell value Additional table functions that can be used to gather table information. Game music continues playing correctly after game resumes operation.
Android publishing now prevents users from omitting display name by mistake. Android publishing now prevents users from omitting version number by mistake.
Users can clear debug output in the Android troubleshooter. Android publishing alerts users if they have not entered a package name. Android now supports publishing projects with asset files that use non-basic Latin characters. Android now supports the Keyboard behavior. Android now supports the Open URL behavior. Creator no longer crashes when loading large projects. Creator no longer crashes when taking screenshots of large projects. Creator remembers the Android Package name between publishing sessions.
Creator remembers the Android tool locations between publishing sessions. Creator now displays additional warnings letting the user know when they need to update information when publishing to Android.
Creator now only accepts integer values for Android app versions. Users no longer receive an invalid app error when updating existing apps. Published apps and the Viewer should now work again on armv6 devices. Stuttering sound issues on iOS should be resolved.
Scene attribute time accurately reflects scene lifetime. Android publishing removes commented behaviors from published apps. Published Android apps now accurately show the number of devices that are supported when uploading to the Android app store.
Pre-loading Assets Select which assets automatically pre-load, increasing performance. Fixes: Audio: Music played in the library will no longer continue playing when the project is closed. Behaviors: Deleting an actor referenced in the collide behavior will no longer cause project-wide issues.
Behaviors: Loading a text attribute without first saving it will no longer display a blank value. Behaviors: iAd no longer permanently displays when returning to the scene where it was initially spawned. Game Center: The ability to toggle between multiple leaderboards is available again. GS Viewer: Bowl boy image updated in the viewer loading screen. Dashboard: Link on the dashboard now properly points to the Cookbook. Game Center behaviors will no longer cause music to stop playing.
Resolved issue where copying over scenes would cause crash in the preview player. We have disabled the ability to copy over scenes from one project to another. Users can still copy over actors from projects. Resolved an issue causing games on iOS 3. Easily use your purchased assets in GameSalad Creator via the new Library. A new knowledge base tool for GameSalad users to ask and answer questions about GameSalad use and other related topics. Users will receive a warning dialogue when their project size exceeds the allowable limit for publishing to certain platforms.
Skip to content. Download GameSalad Creator Congratulations! By clicking the create account button you acknowledge that you are 13 years of age, or older, and have read, and agree to, our terms of service and privacy policy. Download for macOS Now. Download for Windows Now. Drag GameSalad into Applications. Open GameSalad and get started! Android and iOS viewers now display the current version number on the screen.
You now have the ability to compare expressions within rules. You now have two new expressions — round and roundTo in the expression editor. Round will round to the nearest whole number. RoundTo will round to the nearest value in decimal places. Change Scene Behavior can now select a scene by index, instead of by name only. Fixes: Over bug fixes and improvements, including the following major fixes. Fixed issues with Apple rejecting apps with In-App Purchases.
Added support for Android 4. Fixed attributes resetting to 0 when editing numbers greater than Disallowed comma entry for numeric actor and scene attributes. Fixed Image library issue with removing images after a Replace. Fixed Creator Preview crash with large number of particles. Fixed images not updating properly in Creator after being replaced. Fixed text alignment issues when text is changed. Fixed Display Text showing up as black boxes on older Android devices.
Actor visible attribute can now be set during gameplay. Android now sets the screen size for the device. This should now work like iOS. Fixed punctuation in game project filenames causing errors and potentially crashes. Fixed color picker crashing or becoming unresponsive. Fixed Android apps hanging when trying to play unsupported audio formats. Now points to the correct Cookbook page.
Fixed timing issues with Interpolate and Animation behaviors. Notes: Due to changes in the image loading code we now only officially support 16 and 32 bit PNGs with or without Alpha , 8 bit PNGs without Alpha , with a subset of image creation tools and png optimizers.
We have done compatibility testing with many of the popular image creation application. Here are the ones we know that work with our new loading code: Fireworks, Photoshop, Inkscape, Gimp, Illustrator. We have unofficial support for Blurizer or Posterizer using pngnq. We do not support pngquant. Anything that is not on this list is not tested or does not work. These applications are what we are going to support in 0. We do not support other PNG optimizers. Viewers do not currently have the Stretch view; this will be coming in a later update.
Pro Users will only need to check this option based on whether or not they are using ads in their app. To use your projects from an RC build, just rename your. Removed the publishing fireworks sound effect! Amazon Additions: GameCircle Achievements. GameCircle Leaderboards. In-App Purchase. Platform — Login GameCenter — Login.
Engine Optimizations: Improved framerate and flawed threading implementation. Optimized some Lua memory footprints. OpenGL Optimizations: Faster particle rendering. Replicate behavior optimized. General graphical performance enhancements. Add links to previous versions of the tool to the download page. Fix for the viewer incorrectly displaying ram usage. User unable to publish Win8 game due to 13 char limit. Clear resolution on submitted Mac App store Icons Creator 0.
CSV file Referencing a cell value Additional table functions that can be used to gather table information. Game music continues playing correctly after game resumes operation. Android publishing now prevents users from omitting display name by mistake.
Android publishing now prevents users from omitting version number by mistake. Users can clear debug output in the Android troubleshooter. Android publishing alerts users if they have not entered a package name. Android now supports publishing projects with asset files that use non-basic Latin characters. Android now supports the Keyboard behavior.
Android now supports the Open URL behavior. Creator no longer crashes when loading large projects. Creator no longer crashes when taking screenshots of large projects.
Creator remembers the Android Package name between publishing sessions. Creator remembers the Android tool locations between publishing sessions. Creator now displays additional warnings letting the user know when they need to update information when publishing to Android. Creator now only accepts integer values for Android app versions.
Users no longer receive an invalid app error when updating existing apps. Published apps and the Viewer should now work again on armv6 devices. Stuttering sound issues on iOS should be resolved.
Scene attribute time accurately reflects scene lifetime. Android publishing removes commented behaviors from published apps. Published Android apps now accurately show the number of devices that are supported when uploading to the Android app store. Pre-loading Assets Select which assets automatically pre-load, increasing performance.
Fixes: Audio: Music played in the library will no longer continue playing when the project is closed. Behaviors: Deleting an actor referenced in the collide behavior will no longer cause project-wide issues.
Behaviors: Loading a text attribute without first saving it will no longer display a blank value. Behaviors: iAd no longer permanently displays when returning to the scene where it was initially spawned. I wasn't aware people were leaving the forum but I'd be happy to see the information you've seen that says they are , but let's assume people are leaving the forum in significant numbers, what do you think they are?
You might think this is all petty, but I think these is an issue here, sure gsinvention. I think Socks makes some good points, but they are points that apply to all the template makers and sellers, free or paid, for at least some of their templates. I take no issue with the offering of templates that are original, or based on small individual features like the latest one posted by CodeMonster.
In my opinion they add a valuable resource to the community. The fact that for all three of the prominent 3rd party sites you have to "add to cart" and "checkout" and supply personal details to download a free template April edited April in Community Tutorials. April April edited April SmokeyAce73 Earth Member Posts: We are currently working on some new free templates, at the moment im working on a leps world 3 template that will be completely free so stay tuned also i almost forgot: BUMP.
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