Just as Tommy was slowly starting to relax, watching as everyone interacted and talked, getting to know one another before forming their own groups, a voice on the intercom interrupted them. It was high-pitched and oddly out of place, way too cheery for its own good. Testing, testing! Sorry for the interruption, but it's almost time for the entrance ceremony to begin! Please turn your attention to the front of the room!
There stood a single podium, and they waited with bated breath for whoever it was to come out Wait a minute, now that he thought about it… Where would they even come from? Sure, there was a door behind the podium, but Tommy assumed it led to the kitchen….
I… am Monokuma! It turned out to be Techno, who looked less than impressed, his face expressionless but his eyes held the promise of murder. Monokuma tilted his head. I never joke! Tell me what the hell is going on! This is a goddamn castle! Either quit messing around or let me the fuck out.
Got it? Just as everyone was slowly being filled with dread, the bear spoke up once more. I forgot! There is one way you can leave! I never lie, you know? Plain text with limited HTML? Main Content While we've done our best to make the core functionality of this site accessible without javascript, it will work better with it enabled. Get an Invitation. Comments: 20 Kudos: 55 Bookmarks: 11 Hits: Welcome to the Show InsomniacEclipse Summary: After waking up in a strange room with no idea how he got there, Tommy finds himself trapped in a large as fuck castle with 15 other people he's never met before in his life.
They're stuck there, unable to escape, and everyone quickly begins to panic until a strange talking bear appears out of nowhere and gives them an ultimatum: In order to escape, they must kill someone.
Chapter 1 : Welcome to the Killing Game I. Chapter Text Tommy woke up with a splitting headache, a crick in his neck, and drool running down the corner of his lip. A ceiling higher than it had any reason to be, a bed with a fucking curtain or whatever surrounding it that looked like it was made from some sort of fancy silk, a large window that nearly covered the entire wall to an outside that looked like some sort of garden area… Yeah, no. He grinned, pushing away the curtain and grabbing the note, eagerly reading what was on it.
Flipping the note over, he was surprised to see more written. Quickly turning it on, a character sheet of sorts popped up, displaying all of his information and even his talent: Ultimate Rebel. Whirling around, he had to actually look up to meet the fucker in the eye. He gave a somewhat sheepish smile, suddenly reminded he was, in fact, lost. Featured post Black Lives Matter. Featured post hi.
Into Danganronpa? Join the community. Get App. To escape the island and go home, they must play a murder game and find the killer through their classroom challenges. With a game of this Visual Novel genre, you will be the one to decide the course of the story by reading the dialogue and making your choices. Your character will move and interact with other characters according to your choice. Challenges will range in difficulty from low to high.
Through the class challenges in the game with high speed and pacing, we will get the testimony of all the members on the island. The game requires, requires players to have deductive actions with very high speed.
From there, to determine the truth of the action of each event taking place with the testimonies and clues found during the investigation. Danganronpa 2: Goodbye Despair Anniversary Edition is developed by the developer using an exceptionally prominent and separate graphic environment from the games.
The dorm rooms, which were situated in the living quarters, each had one room that served as both a sitting room and bedroom with simple wooden furniture, and a private ensuite bathroom. During the Killing School Life, as with most rooms in Hope's Peak Academy, they were monitored by security cameras, and had a monitor mounted on the wall from which Monokuma gave wake-up calls, night-time alerts, and other school announcements.
The default design of the room featured colour-coded bedding based on the gender of the occupant - pink of girls and blue for boys. Even during the Killing Game the students were able to decorate their dorm rooms however they chose according to their own tastes and personality. The Library and Archives, the swimming pool, and classrooms 2-A and 2-B are located on the second floor. Leading to the pool area are boy and girl changing rooms. Within the men's restroom on this floor is a secret room, containing secret documents and files about Hope's Peak Academy.
The Rec room is directly across from the stairs leading to the second floor. To the left is the Art Room and a storage room. To the right is the Physics Lab, which contains an air purifier and another storage room.
Classrooms 3-A and 3-B are also on this floor. The fifth and top floor contains a dojo, along with the Biology Lab, which doubles as a morgue.
The Greenhouse is found here, however, when the school was converted into a shelter, the windows were covered and painted sky blue, and artificial sun lamps were installed. Separately is a trash dump. Makoto Naegi ends up there after Alter Ego saves him from execution. To exit the dump, there is a long ladder to a hatch that leads to the trash room. Opened in the 78th year of running the school, the New School Building is a tall tower-like structure with many floors that cascade near the upper levels.
Main Course students were transferred from the Old School Building into the newer one after its construction was completed. Located on the east quarter, the Biology Building is square-shaped, light green, and has multiple stories.
It contains Yasuke Matsuda's Neurology laboratory. The Neuroscience Institute is located on the third floor of the Science Building. It is outfitted with many scientific instruments and a medical trolley. Located in the East District of the Academy, the Faculty Buildings are lined up with one another and students are forbidden to access without prior invitation.
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